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Unreal Engine C++ The Ultimate Shooter Course

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FolderUnreal Engine C++ The Ultimate Shooter Course
Folder[TutsNode.com] - Unreal Engine C++ The Ultimate Shooter Course
Folder05 The Weapon
File013 Bind Star Opacity.mp4 - 426 MB
File013 Bind Star Opacity.en.srt - 34.7 kB
File009 Widget Trace When Close.en.srt - 29.5 kB
File004 PickupWidget Blueprint.en.srt - 24.4 kB
File005 Finishing the Pickup Widget.en.srt - 21.8 kB
File007 Trace for Widget.en.srt - 21 kB
File014 Spawn Default Weapon.en.srt - 19.8 kB
File021 Throw Weapon.en.srt - 19.1 kB
File002 The Weapon Class.en.srt - 18.6 kB
File022 Swap Weapon.en.srt - 15.9 kB
File010 Hide Widget.en.srt - 15.2 kB
File018 Set Item Properties.en.srt - 13.7 kB
File008 Refactor Trace Under Crosshairs.en.srt - 13.3 kB
File020 Item Falling State.en.srt - 12.9 kB
File015 Equip Function.en.srt - 11.8 kB
File011 Bind Item Name.en.srt - 11.7 kB
File016 Item State Lesson.en.srt - 10.6 kB
File001 The Item Class.en.srt - 9.39 kB
File012 Bind Item Count.en.srt - 9.2 kB
File019 Detach Weapon.en.srt - 8.96 kB
File003 UMG Intro Lesson.en.srt - 7.62 kB
File017 Item State.en.srt - 6.85 kB
File006 Add Widget to Weapon.en.srt - 5.3 kB
Fileexternal-assets-links.txt - 293 B
File009 Widget Trace When Close.mp4 - 389 MB
File007 Trace for Widget.mp4 - 281 MB
File002 The Weapon Class.mp4 - 262 MB
File005 Finishing the Pickup Widget.mp4 - 252 MB
File014 Spawn Default Weapon.mp4 - 252 MB
File021 Throw Weapon.mp4 - 237 MB
File004 PickupWidget Blueprint.mp4 - 228 MB
File018 Set Item Properties.mp4 - 197 MB
File010 Hide Widget.mp4 - 196 MB
File022 Swap Weapon.mp4 - 192 MB
File020 Item Falling State.mp4 - 185 MB
File008 Refactor Trace Under Crosshairs.mp4 - 168 MB
File015 Equip Function.mp4 - 148 MB
File011 Bind Item Name.mp4 - 143 MB
File012 Bind Item Count.mp4 - 117 MB
File019 Detach Weapon.mp4 - 109 MB
File001 The Item Class.mp4 - 97.6 MB
File016 Item State Lesson.mp4 - 96.3 MB
File017 Item State.mp4 - 81.1 MB
File006 Add Widget to Weapon.mp4 - 78.5 MB
File003 UMG Intro Lesson.mp4 - 18.9 MB
Folder08 Advanced Movement
File005 Hip Aim Offset.en.srt - 30.9 kB
File006 Aiming Aim Offset.en.srt - 28.8 kB
File001 Rotate Root Bone.en.srt - 27.9 kB
File004 Turn in Place using Curve Values.en.srt - 24.8 kB
File002 Turn in Place Animations.en.srt - 22.8 kB
File007 Lean.en.srt - 20.9 kB
File008 Lean Blendspace.en.srt - 20.8 kB
File003 Animation Curves.en.srt - 12.9 kB
File005 Hip Aim Offset.mp4 - 412 MB
File010 Crouching Animations.en.srt - 9.52 kB
File009 Crouching Setup.en.srt - 9.41 kB
File001 Rotate Root Bone.mp4 - 359 MB
File006 Aiming Aim Offset.mp4 - 353 MB
File004 Turn in Place using Curve Values.mp4 - 301 MB
File002 Turn in Place Animations.mp4 - 295 MB
File008 Lean Blendspace.mp4 - 254 MB
File007 Lean.mp4 - 253 MB
File003 Animation Curves.mp4 - 159 MB
File010 Crouching Animations.mp4 - 126 MB
File009 Crouching Setup.mp4 - 101 MB
Folder01 Introduction
File003 Install Unreal Engine.en.srt - 3.04 kB
Fileexternal-assets-links.txt - 793 B
File004 C++ Refresher.en.srt - 14.7 kB
File006 How to Get Help.en.srt - 14.7 kB
File001 Introduction.en.srt - 8.12 kB
File002 Install an IDE.en.srt - 7.29 kB
File005 Reflection and Garbage Collection.en.srt - 4.14 kB
File001 Introduction.mp4 - 119 MB
File006 How to Get Help.mp4 - 101 MB
File004 C++ Refresher.mp4 - 64 MB
File002 Install an IDE.mp4 - 36.6 MB
File005 Reflection and Garbage Collection.mp4 - 31.8 MB
File003 Install Unreal Engine.mp4 - 30 MB
Folder04 Aiming and Crosshairs
File005 Aim Look Sensitivity.en.srt - 25 kB
File007 Spreading the Crosshairs.en.srt - 22.5 kB
File010 Bullet Fire Aim Factor.en.srt - 18 kB
File002 Aiming Zoom Interpolation.en.srt - 17.9 kB
File012 Automatic Fire.en.srt - 16.8 kB
File013 Jumping Animations.en.srt - 16.3 kB
File001 Zooming Field of View.en.srt - 15.1 kB
File006 Crosshair Spread Velocity.en.srt - 14.1 kB
File008 Crosshair In Air Factor.en.srt - 13 kB
File011 New Level Assets.en.srt - 12.7 kB
File004 Aiming State Machine.en.srt - 10.9 kB
File003 Aiming Pose.en.srt - 9.93 kB
File009 Crosshair Aim Factor.en.srt - 7.68 kB
Fileexternal-assets-links.txt - 434 B
File005 Aim Look Sensitivity.mp4 - 310 MB
File007 Spreading the Crosshairs.mp4 - 275 MB
File010 Bullet Fire Aim Factor.mp4 - 201 MB
File002 Aiming Zoom Interpolation.mp4 - 197 MB
File013 Jumping Animations.mp4 - 197 MB
File012 Automatic Fire.mp4 - 175 MB
File001 Zooming Field of View.mp4 - 166 MB
File011 New Level Assets.mp4 - 163 MB
File004 Aiming State Machine.mp4 - 143 MB
File006 Crosshair Spread Velocity.mp4 - 137 MB
File008 Crosshair In Air Factor.mp4 - 133 MB
File003 Aiming Pose.mp4 - 127 MB
File009 Crosshair Aim Factor.mp4 - 92.2 MB
Folder07 Reloading
File019 Grab and Release Clip.en.srt - 24.3 kB
File014 Reload Continued.en.srt - 22.9 kB
File005 Draw Ammo Count to Screen.en.srt - 20.4 kB
File021 Moving the Clip.en.srt - 20.4 kB
File010 Improving Weapon Fire Code.en.srt - 20.1 kB
File012 Reload Lecture.en.srt - 20 kB
File015 Update AmmoMap.en.srt - 19.9 kB
File009 Improving Weapon Fire Code Lecture.en.srt - 18.2 kB
File004 Ammo Count Widget.en.srt - 16.7 kB
File020 Weapon Anim BP.en.srt - 16.6 kB
File001 Retargeting Animations.en.srt - 15.2 kB
File002 Edit Animations in Unreal.en.srt - 14.9 kB
File022 Clip Sounds.en.srt - 13.6 kB
File023 Pickup Sounds.en.srt - 12.7 kB
File003 Ammo.en.srt - 12.6 kB
Fileexternal-assets-links.txt - 147 B
File018 Move Clip Lecture.en.srt - 10.6 kB
File016 Bind Carried Ammo.en.srt - 9.57 kB
File006 Weapon Ammo in C++.en.srt - 9.22 kB
File011 Reload Montage.en.srt - 7.13 kB
File008 Fixing Barrel Socket Location.en.srt - 5.92 kB
File007 Bind Weapon Ammo in Widget.en.srt - 5.83 kB
File017 Bind Weapon Name.en.srt - 4.67 kB
File013 The Weapon Type.en.srt - 4.3 kB
File019 Grab and Release Clip.mp4 - 305 MB
File021 Moving the Clip.mp4 - 256 MB
File014 Reload Continued.mp4 - 255 MB
File015 Update AmmoMap.mp4 - 236 MB
File005 Draw Ammo Count to Screen.mp4 - 232 MB
File010 Improving Weapon Fire Code.mp4 - 219 MB
File001 Retargeting Animations.mp4 - 212 MB
File002 Edit Animations in Unreal.mp4 - 208 MB
File020 Weapon Anim BP.mp4 - 206 MB
File012 Reload Lecture.mp4 - 195 MB
File004 Ammo Count Widget.mp4 - 187 MB
File022 Clip Sounds.mp4 - 167 MB
File023 Pickup Sounds.mp4 - 160 MB
File003 Ammo.mp4 - 131 MB
File016 Bind Carried Ammo.mp4 - 121 MB
File006 Weapon Ammo in C++.mp4 - 120 MB
File018 Move Clip Lecture.mp4 - 107 MB
File009 Improving Weapon Fire Code Lecture.mp4 - 101 MB
File011 Reload Montage.mp4 - 91.4 MB
File008 Fixing Barrel Socket Location.mp4 - 79.9 MB
File007 Bind Weapon Ammo in Widget.mp4 - 71.3 MB
File017 Bind Weapon Name.mp4 - 66.8 MB
File013 The Weapon Type.mp4 - 45.4 MB
Folder03 Animations
File019 Movement Offset Yaw.en.srt - 22.4 kB
File001 The Anim Instance.en.srt - 21 kB
File011 Line Tracing for Bullet Hits.en.srt - 18.4 kB
File016 Directing Rifle Shots.en.srt - 17.7 kB
File008 Shooting Particles.en.srt - 17.2 kB
File009 Shooting Animation.en.srt - 15.2 kB
File015 HUD Class and Crosshairs.en.srt - 15 kB
File003 Run Animations.en.srt - 15 kB
File021 Jog Start Blendspace.en.srt - 14.6 kB
File022 Jog Stop Blendspace.en.srt - 14.5 kB
File018 Refactor Beam End Code.en.srt - 14.3 kB
File013 Beam Particles.en.srt - 14.1 kB
File007 Shooting Sound Effects.en.srt - 13.1 kB
File004 Trimming Animations.en.srt - 12.8 kB
File020 Strafing Blendspace.en.srt - 12.6 kB
File017 Trace from Gun Barrel.en.srt - 11.3 kB
Fileexternal-assets-links.txt - 1.88 kB
File005 Rotate Character to Movement.en.srt - 9.14 kB
File010 Blending Shooting Animations.en.srt - 7.99 kB
File023 Smoothing Character Movement.en.srt - 7.96 kB
File012 Impact Particles.en.srt - 6.2 kB
File006 Fire Weapon Function.en.srt - 4.88 kB
File002 The Animation Blueprint.en.srt - 4.35 kB
File014 Socket Offset.en.srt - 3.81 kB
File001 The Anim Instance.mp4 - 206 MB
File016 Directing Rifle Shots.mp4 - 203 MB
File019 Movement Offset Yaw.mp4 - 200 MB
File011 Line Tracing for Bullet Hits.mp4 - 192 MB
File008 Shooting Particles.mp4 - 190 MB
File003 Run Animations.mp4 - 175 MB
File009 Shooting Animation.mp4 - 172 MB
File022 Jog Stop Blendspace.mp4 - 170 MB
File021 Jog Start Blendspace.mp4 - 167 MB
File004 Trimming Animations.mp4 - 165 MB
File018 Refactor Beam End Code.mp4 - 159 MB
File015 HUD Class and Crosshairs.mp4 - 156 MB
File013 Beam Particles.mp4 - 154 MB
File017 Trace from Gun Barrel.mp4 - 143 MB
File007 Shooting Sound Effects.mp4 - 141 MB
File020 Strafing Blendspace.mp4 - 131 MB
File005 Rotate Character to Movement.mp4 - 122 MB
File010 Blending Shooting Animations.mp4 - 106 MB
File023 Smoothing Character Movement.mp4 - 99.1 MB
File012 Impact Particles.mp4 - 76.5 MB
File006 Fire Weapon Function.mp4 - 51.9 MB
File002 The Animation Blueprint.mp4 - 48.1 MB
File014 Socket Offset.mp4 - 42.5 MB
Folder02 Project Setup
File009 Move Forward and Right.en.srt - 20.2 kB
File011 Turn at Rate.en.srt - 18.6 kB
File006 Camera Spring Arm.en.srt - 17.4 kB
Fileexternal-assets-links.txt - 1.68 kB
File001 Project Setup.en.srt - 10.9 kB
File012 Mouse Turning and Jumping.en.srt - 9.45 kB
File004 UE_LOG Format Specifiers.en.srt - 8.83 kB
File010 Delta Time.en.srt - 8.25 kB
File007 Follow Camera.en.srt - 7.92 kB
File002 Character Class.en.srt - 7.44 kB
File013 Adding a Mesh.en.srt - 5.58 kB
File008 Controllers and Input.en.srt - 5.57 kB
File003 UE_LOG Format String - Int.en.srt - 5.5 kB
File005 UE_LOG with FString.en.srt - 5.08 kB
File011 Turn at Rate.mp4 - 179 MB
File009 Move Forward and Right.mp4 - 160 MB
File006 Camera Spring Arm.mp4 - 152 MB
File001 Project Setup.mp4 - 100 MB
File012 Mouse Turning and Jumping.mp4 - 98.9 MB
File004 UE_LOG Format Specifiers.mp4 - 95.1 MB
File007 Follow Camera.mp4 - 86.5 MB
File002 Character Class.mp4 - 73.4 MB
File013 Adding a Mesh.mp4 - 67.9 MB
File003 UE_LOG Format String - Int.mp4 - 53.5 MB
File005 UE_LOG with FString.mp4 - 52.4 MB
File010 Delta Time.mp4 - 19.6 MB
File008 Controllers and Input.mp4 - 15.9 MB
Folder06 Item Interpolation
File010 Interp Scale.en.srt - 17.1 kB
File007 Following the Z Curve.en.srt - 16.8 kB
File005 Item Interp Variables.en.srt - 16.8 kB
File009 Interp Rotation.en.srt - 13.9 kB
File001 Item Interping Slide.en.srt - 13.2 kB
File008 Interp Item X and Y.en.srt - 11.6 kB
File004 Item Z Curve.en.srt - 11 kB
File002 Camera Interp Location.en.srt - 10.7 kB
File006 Interping State Properties.en.srt - 3.98 kB
File003 Get Pickup Item.en.srt - 3.77 kB
Fileexternal-assets-links.txt - 128 B
File005 Item Interp Variables.mp4 - 191 MB
File007 Following the Z Curve.mp4 - 186 MB
File010 Interp Scale.mp4 - 183 MB
File008 Interp Item X and Y.mp4 - 151 MB
File009 Interp Rotation.mp4 - 136 MB
File002 Camera Interp Location.mp4 - 91.4 MB
File004 Item Z Curve.mp4 - 86.7 MB
File001 Item Interping Slide.mp4 - 76.1 MB
File006 Interping State Properties.mp4 - 44.2 MB
File003 Get Pickup Item.mp4 - 37 MB
FileTutsNode.com.txt - 63 B
File[TGx]Downloaded from torrentgalaxy.to .txt - 585 B
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Tracker Seeder Leecher
  • InfoHash: C13418E89A8F776E1B6E7C49592BB0E13E99803E
  • Last Updated: Dec 20, 2023
  • File Count: 368
  • File Category: 9
  • Tags: Other, Tutorials
This Torrent is seen on

Unreal Engine C++ The Ultimate Shooter Course

Source: 1337x

Uploaded By: tutsnode


Description

The course is compatible with any version of Unreal Engine, including Unreal Engine 5!

NOTE: 345+ videos are still in the process of being mastered and uploaded.

This is the most comprehensive Unreal Engine tutorial series on the internet. You will create a shooter game complete with AAA quality gameplay mechanics. Learn the theory behind the gameplay mechanics of shooter games, then implement them in this beautiful game project. Topics covered are:

Character creation and movement
Input for PC and console controllers
Extensive use of Animation Blueprints (and Anim Instances, their C++ parents)
1D and 2D Blendspaces
Strafing
Turn-in-place
Aim Offsets
Inverse Kinematics
Animation Curves
Character lean when running
Crouching (with dynamic capsule resizing)
Turn hips while running
Weapon fire with recoil animations
Reloading
Weapon blast and impact particles
Weapon beam particles (smoke trails)
Bullet shell eject particles
Sound effects
Blending animations per bone, by bool, and by enum – play one animation with one part of the body (running or crouching) while simultaneously playing another animation with another part of the body (reload, aim, or weapon fire)
Attach and equip different weapons (pistols, submachine guns, assault rifles)
Automatic and semi-automatic gunfire
Move different gun parts (the clip/magazine, and pistol slide) during animations
Camera zoom while aiming
Dynamic crosshairs that spread in reaction to:
Character speed
Weapon fire
Aiming
Jumping
Different crosshairs per weapon
Widget components, showing:
Item names
Item types
Ammo counts
Item rarity
HUD animations
Full item inventory system
Data tables, in Blueprints and C++
Curves to control:
Item movement during pickup
Color and brightness pulse for material effects
Material creation, including:
Post-process materials
Dynamic material instances
Setting material properties from C++
Driving material properties with curves
Material functions
Blending materials together
Outline effects
Glow/pulse effects
Retargeting animations
Retargeting whole Animation Blueprints
Numerous gameplay algorithms
Use of data structures, including:
structs
enums
arrays
maps
and more
Animation montages
Anim Notifies for sounds, weapon trails, and custom notifies
Sync markers for footsteps and sync groups
The course comes with a huge amount of assets, including:
Sounds
Textures
Particle effects
Meshes
Delegates
Interfaces
Dynamic footsteps that spawn different sounds and particle systems depending on the surface type
Physical materials and surface types
Niagra particle systems
Line traces
Enemy AI
Behavior Trees and Blackboard Components
Multiple enemy types with varying levels of Health, Damage, Size and Movement Speed
Headshot damage, with:
Higher damage for headshots
Number widgets that pop up and animate with bullet hits
Different colored numbers for headshots
Character and enemy health bars
Enemy patrol, agro, chase and attack player
Death mechanics
Stun mechanics
Melee attacks with melee weapon trails
Explosives that cause damage and death
Level prototyping
Creating full levels based on our prototypes using professional assets
Light baking
Post-process effects

Who this course is for:

Unreal Engine beginners who understand the basics of C++.
Unreal Engine intermediate developers who wish to advance in skill level.
Expert Unreal Engine developers to wish to expand their skillset.
Those who wish to make shooter games.
Anyone who wants to have fun and make games!

Requirements

Understanding of the basics of C++ (take my C++ course!)

Last Updated 6/2021

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